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Showing posts from April, 2012

Free Texture Wednesday VI

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Hello,
currently I am very busy creating a pack  of new textures. I am trying to make them easier to use. Which means, that I have to invest  more time and experimentation in their creation to make them better.
To bridge the time until I finally can release them, here's a pair of free textures, that I created in the process. They won't be included in the pack, because I thought they don't fit the style & theme of the new pack.

Texture 1:

Aus Free texture
Texture 2:
Aus Free texture

Click on the texture or the link to download.

I used "Orange Corner" to process an old pic I shot on a trip to Madeira. Move over the picture to see a before/after.




Additionally I made a hardcopy of the layers in Photoshop. This didn't need much tweaking. I only used the texture on two layers. First to tone it a bit more yellow using multiply. that made it a bit too dark so I added a second layer of the texture and used the Vivid Light blend mode to make it brighter.

That's a…

Steps to creating textures: Shooting surfaces & Free Texture

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Hello,

I'd like to give some hints & tips concerning shooting surfaces that may serve as a basis for the creation of your own texures.

Shooting surfaces & textures Use auto focus, in my experience it is very hard to focus textures manually. Even with auto focus you should take various shots to make sure the focus is right.
Distance to surface: Normally you want to have great detail. Depending on the surface you are going to shoot, you will have to get closer (fabrics, paint, clothes) or farther away ( rough stone walls, soil, bricks). However you should fill the full frame with what you are shooting.
Angle: The object of desire should be shot in a 90° angle facing the camera directly. If you don't do this, you might have to fix perspective issues, but keep in mind that there are limits to the extend of what you can remedy in software.
Light: avoid dark shadows, flare, reflections – shoot on a cloudy day, never in direct sunlight (if possible), don't use …

Tips for texturing photos

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Hello, I am back from a trip and wanted to make good on a promise.

I thought of pointing out some important points one has to think of when texturing photos and give away some tips that help you  texturizing photos (hopefully!)
If you follow these steps/tips, you might minimize disappointing texturing results.


1.  Process your source pictures
I always process any picture that might become a later candidate for texturizing. The picture should stand on its own. It is not worth while trying to improve a weak or bad shot by using a texture. You should aim at turning a good picture into an unique and special one. Processing the picture also helps me to develop a vision of the final result.

In this picture I used a perfectly processed uncropped b&w version, before I started working with it.

2. Choice of texture(s)
Once you have an idea of the final result, it is much easier to chose a texture. At least it helps me to narrow down the no. of trials. Do I want to make a sky darker by using…